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Contents
6
Contributing Authors
8
Preface
16
I EVALUATION METHODOLOGY
21
Chapter 1 THE BLIND MEN AND THE ELEPHANT REVISITED
23
1. Introduction
24
2. The Taxonomy
26
2.1 Believability
32
2.2 Sociability
34
2.3 Task and Application Domains
36
2.4 Agency and Computational Issues
37
3. Applying the Taxonomy
38
4. On Production Values
40
5. Further Classi.cation
41
6. Conclusions
42
Notes
43
References
43
Chapter 2 EMBODIED CONVERSATIONAL AGENTS ON A COMMON GROUND
47
1. Introduction
48
1.1 Motivations and Problems
49
2. ECAs from a Design Perspective
50
2.1 The Embodiment
52
2.2 The Mental Aspects
56
2.3 Implementation Aspects
59
2.4 Range of Applicability
60
3. On Evaluation Methodology
60
3.1 Why to Evaluate?
61
3.2 How to De.ne the Evaluation Variables?
66
3.3 Testing by what Users?
68
3.4 How to Collect and Evaluate Data?
71
4. Dimensions of Evaluation
73
4.1 Usability
74
4.2 Evaluation of User Perception of ECAs
76
5. Conclusions
81
Notes
82
References
83
Chapter 3 EMPIRICAL EVALUATION METHODOLOGY FOR EMBODIED CONVERSATIONAL AGENTS
87
1. Introduction
88
2. Types of Evaluation Research
88
2.1 Star Life Cycle
89
2.2 Formative and Summative Evaluation
91
3. Research Model, Research Question and Construct
92
3.1 Research Model
92
3.2 Research Questions
94
3.3 Psychological Construct
95
4. Research Strategy
96
4.1 Survey
97
4.2 Experiment
98
4.3 Case Study
99
5. Data Collection Methods
100
5.1 Qualitative Methods
101
5.2 Quantitative Methods
102
5.3 More Data Collection Methods
106
6. Samples, Reliability and Validity
106
6.1 Samples
106
6.2 Reliability
108
6.3 Validity
110
7. Data Analysis
112
8. Concluding: Guidelines for Evaluating ECAs
114
Acknowledgments
116
Notes
116
References
116
Chapter 4 EVALUATING USERS’ REACTIONS TO HUMAN-LIKE INTERFACES
121
1. Evaluation of Dialogue Systems
122
1.1 Evaluation of User’s Satisfaction
122
1.2 Evaluation Criteria for Multimodal Dialogue Systems
123
2. Prosodic Cues and Non-verbal Behaviour as new Evaluation Measures
124
2.1 Prosodic and Visual Cues of Emotions
125
2.2 Prosodic and Visual Cues of Emotions and Evaluation
125
3. The Investigation
126
3.1 Material
126
3.2 Analysis of Prosodic Cues
130
3.3 Analysis of Non-verbal Communicative Behaviour
135
4. Conclusions and Further Investigation
140
Acknowledgments
141
Notes
141
References
141
II THE USER IN FOCUS
145
Chapter 5 USER-CENTRED DESIGN AND EVALUATION OF AFFECTIVE INTERFACES
147
1. Introduction
148
2. Underlying Philosophy and Method
149
2.1 Our Philosophy
151
2.2 Our Method
152
3. Studies of Three Affective Interfaces
157
4. Agneta & Frida
158
4.1 Non-correlation of Measurements
159
4.2 Narrative Experience
161
4.3 Implications for Design Method
162
5. The Influencing Machine
163
5.1 Study Method
164
5.2 The First In.uencing Machine Study
166
5.3 The Second Influencing Machine Study
167
5.4 Implications for Design Method
169
6. SenToy and FantasyA
170
6.1 Wizard of Oz
171
6.2 Second Study of SenToy Used in FantasyA
173
6.3 Implications for Design Method
174
7. Discussion
175
Acknowledgments
177
Notes
177
References
177
Chapter 6 ‘USER AS ASSESSOR’ APPROACH TO EMBODIED CONVERSATIONAL AGENTS
181
1. Introduction
182
2. Attention as an Example of the ‘User as Assessor’ Approach
186
2.1 How Do Humans Attend?
186
2.2 Conceptualizing Apparent Attention
188
3. Creating Apparently Attentive ECAs
190
3.1 Apparent Selectivity in ECAs
190
3.2 Apparent Breadth in ECAs
195
4. Conclusion
199
Notes
201
References
201
III EVALUATION OF ECAS
209
Chapter 7 MORE ABOUT BROWS
211
1. Introduction
212
2. About Brows
213
3. Materials
216
3.1 Speech
216
3.2 Animations
218
4. Experiment 1: Subjective Preference
219
4.1 Method
219
4.2 Results (Dutch)
220
4.3 Results (Italian)
220
4.4 Discussion
221
5. Experiment 2: Perceived Prominence
221
5.1 Method
221
5.2 Results (Dutch)
222
5.3 Results (Italian)
224
5.4 Discussion
224
6. Experiment 3: Functional Analysis
225
6.1 Method
225
6.2 Results (Dutch)
226
6.3 Results (Italian)
227
6.4 Discussion
227
7. General Discussion
228
7.1 Eyebrows in Dutch and Italian
228
7.2 About Analysis-by-Synthesis
230
7.3 Analysis-by-observation
231
Acknowledgments
233
Notes
233
References
234
Chapter 8 EVALUATION OF MULTIMODAL BEHAVIOUR OF EMBODIED AGENTS
237
1. Introduction
238
2. Experimental Setting
240
2.1 Participants
240
2.2 Apparatus
241
2.3 Scenarios
241
2.4 Independent Variables
242
2.5 Generation of Multimodal Behaviour
245
2.6 Dependent Variables
246
2.7 Data Analysis
247
3. Results
247
3.1 Subjective Variables
247
3.2 Recall Performance
250
4. Discussion
251
4.1 Effects of Multimodal Strategies
252
4.2 Effects of ECAs’ Appearance
253
4.3 Additional Results
254
5. Conclusions and Future Directions
254
Acknowledgments
256
Notes
256
References
256
Chapter 9 ECA AS USER INTERFACE PARADIGM
259
1. Introduction
260
1.1 Our Research Objectives
262
2. Research Framework
264
2.1 Features of the User
265
2.2 Features of the ECA
267
2.3 Features of the Task
270
2.4 Interaction of Variables
273
2.5 Approaches to Assessing ECAs
274
3. An Experimental Study
274
3.1 Goal and Hypotheses
275
3.2 Participants, Materials, and Procedure
276
3.3 Results
279
3.4 Additional Observations from the Experiment
282
4. Conclusions
283
Notes
284
References
284
IV EVALUATION OF APPLICATIONS
289
Chapter 10 TALKING TO DIGITAL FISH
291
1. Introduction
292
1.1 Evaluating Animated Characters in Educational Software
293
1.2 Goals of the Study
294
2. Methods
294
2.1 Participants, Task, and Procedure
294
2.2 Simulation Environment
296
2.3 Text to Speech Manipulation
297
2.4 Research Design and Analyses
298
2.5 Data Coding and Dependent Measures
299
3. Results
302
3.1 Engagement in Interface and Ease of Use
302
3.2 Distribution of Question Types
304
3.3 Impact of TTS Voice Type on Child Queries
304
4. Discussion
305
4.1 Acoustic Characteristics of Animated Character Design
305
4.2 Conversational Interfaces as Educational Interfaces
308
4.3 Conclusion
309
Acknowledgments
310
Notes
310
References
310
Chapter 11 EXPERIMENTAL EVALUATION OF THE USE OF ECAS IN ECOMMERCE APPLICATIONS
313
1. Introduction
314
2. Experimental Approach
315
3. The Phoebe Experiment
317
3.1 Experimental Procedure
319
3.2 The Usability Questionnaire
321
3.3 Results
321
3.4 Summary
324
4. The Voice Personae Experiment
324
4.1 Voice Personae
327
4.2 Experimental Procedure
328
4.3 Results
329
4.4 Summary
332
5. The Trust Experiment
332
5.1 Experimental Procedure
335
5.2 Results
335
5.3 Summary
338
6. Conclusion
339
References
340
Chapter 12 WHAT WE CAN LEARN FROM AVATAR-DRIVEN INTERNET COMMUNITIES
343
1. Introduction
344
2. The sysis NetLife
346
2.1 The NetLife Platform
346
2.2 The Flirtboat Application
347
2.3 The derSpittelberg Application
350
3. User Data Analysis
351
3.1 Goals for Data Collection
352
3.2 Methodology
353
3.3 Generalized Avatar Pro.le
355
3.4 Lifestyle Analysis
360
4. Data Evaluation
361
4.1 Evaluation Results
362
5. Conclusion
370
Acknowledgments
371
Notes
371
References
372
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