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Contents
5
Sponsors
8
Programme Committe Members
9
General co-chairs
9
PC members
9
Steering committee
10
Organizing committee
10
The Challenges of User-Centred Design
11
1.1 People Are Not Perfect
11
1.2 Designers Are Not Perfect
12
1.3 User-Centred Design (UCD) . Usability . Cool
13
References
18
Model-Driven Engineering of Workflow User Interfaces
19
2.1 Introduction
19
2.2 Conceptual Model of a Workflow Information System
20
2.3 A Method to Design Workflow User Interfaces
24
2.4 Case Study and Tool Support
24
2.5 Discussion and Related Work
29
2.6 Conclusion
31
References
31
User Interface Development Life Cycle for Business- Driven Enterprise Applications
33
3.1 Introduction
33
3.2 Related Work
34
3.3 Business Process and User Interface Model Alignment
35
3.4 Case Study
37
3.5 Method and Tool Support
38
3.6 Conclusion
41
References
43
Using Profiles to Support Model Transformations in the Model- Driven Development of User Interfaces
45
4.1 Introduction
45
4.2 Introducing the Transformation Profile Approach
46
4.3 Applying Transformations Profiles in the Generation Process of UIs in OO- Method: A Case Study
49
4.4 Related Work
54
4.5 Conclusion
54
References
55
Translating Museum Visual Contents into Descriptions for Blind Users: A Multidisciplinary Approach
57
5.1 Introduction
57
5.2 The Problem
58
5.3 The Methodology
59
5.4 The Case Study
61
5.5 Preliminary User-Based Evaluation
63
5.6 Multidisciplinary Approach in a Cooperative Environment
64
5.7 Conclusions
66
References
66
A Location-Aware Guide Based on Active RFIDs in Multi- Device Environments
68
6.1 Introduction
68
6.2 The Visit
70
6.3 Software Architecture
73
6.4 Visit and Games in Multi-Device Environments
74
6.5 Evaluation
77
6.6 Conclusions and Future Work
79
References
79
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education
80
7.1 Introduction
80
7.2 Learning by Playing, Playing to Learn: The Design of Adaptative Video Games to the Player
81
7.3 A Practical Example: Leoncio and the Lost Vowels Island
83
7.4 Conclusions and Future Works
84
References
84
A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application
86
8.1 Introduction
86
8.2 Bimanual Interaction
87
8.3 OMM: A 3D Modeling Application
88
8.4 Design Study
90
8.5 Results
93
8.6 Conclusions and Perspectives
95
References
96
Design of a Model of Human Interaction in Virtual Environments
98
9.1 Introduction
98
9.2 Related Work
100
9.3 General Design of the Interaction Module
100
9.4 Conclusions
109
References
109
A Space Model for 3D User Interface Development
111
10.1 Introduction
111
10.2 Extending the UI Continuum
112
10.3 A Space Meta-Model
113
10.4 The TRES-D Methodology
119
10.5 Case Studies
120
10.6 Conclusions
121
References
121
Evaluation and Optimization of Word Disambiguation for Text- Entry Methods
123
11.1 Introduction
123
11.2 Candidate Words Production
124
11.3 Word-Frequency Based Production
124
11.4 Conclusion and Future Work
131
References
132
Integrating Usability Methods into Model-Based Software Development
133
12.1 Introduction
133
12.2 Concept
134
12.3 Example
140
12.4 Conclusion and Future Work
143
References
144
Supporting the Design of Mobile Artefacts for Paper- Based Activities
145
13.1 Introduction
145
13.2 Related Work
147
13.3 Design Framework
148
13.4 Case Studies and Usage Examples
152
13.5 Results
154
13.6 Conclusions and Future Work
155
References
156
Integrating Dialog Modeling and Domain Modeling: The Case of Diamodl and the Eclipse Modeling Framework
158
14.1 Introduction
158
14.2 Related Work
159
14.3 Diamodl and Domain Modeling
160
14.4 Eclipse Modeling Framework (EMF) Concepts and Tools
162
14.5 Utilizing EMF in the Diamodl Language and Runtime
164
14.6 Using the EMF and Diamodl Tools Together
167
14.7 Conclusion and Further Work
168
References
169
Inspector: Interactive UI Specification Tool
170
15.1 Introduction
170
15.2 Related Work
174
15.3 A Common Denominator in UI-Related Modelling
175
15.4 Summary and Outlook
181
References
181
Chapter 16 Creating Multi-platform User Interfaces with RenderXML
183
16.1 Introduction
183
16.2 Multi-platform Software Development
184
16.3 User Interface Extensible Markup Language: UsiXML
185
16.4 Related Work
186
16.5 RenderXML
187
16.6 Using RenderXML in the Development of an Electronic Inspection System
190
16.7 Discussion, Conclusion, and Future Work
192
References
192
Chapter 17 Analysis Models for User Interface Development in Collaborative Systems
195
17.1 Introduction
195
17.2 Related Works
196
17.3 Steps in the Analysis Stage for Collaborative Systems
196
17.4 Case Study
197
17.5 Roles and Tasks Identification
197
17.6 Structure and Behaviour
201
17.7 Traceability Inter- and Intra-Stage
204
17.8 Conclusions
205
References
205
CIAT, A Model-Based Tool for Designing Groupware User Interfaces Using CIAM
207
18.1 Introduction
207
18.2 CIAM: A Methodological Approach for User Interface Development of Collaborative Applications
208
18.3 Eclipse Framework
209
18.4 CIAT: The Collaborative Interactive Applications Tool
211
18.5 Conclusions
217
References
217
Towards a Methodological Framework to Implement Model- Based Tools for Collaborative Environments
219
19.1 Introduction
219
19.2 C-EPF: A Conceptual Framework for Designing Plastic Group- Aware UIs
220
19.3 CIAM: CSCW Conceptual Modelling for Interactive Systems. A Case Study
222
19.4 Conclusions and Further Work
223
References
225
Toward a Formal Task-Based Specification Framework for Collaborative Environments
226
20.1 Introduction
226
20.2 Requirements of a Formal Specification Framework
227
20.3 Background and Related Work
228
20.4 The Collaborative Task Modeling Language
229
20.5 Tool Support: CTML Editor and Simulator
233
20.6 Conclusion and Future Research
236
References
237
Task-Driven Composition of Web User Interfaces
238
21.1 Introduction
238
21.2 The WebTaskModel Approach
239
21.3 Concrete UI Information
241
21.4 Runtime Generation of the Final AUI
245
21.5 Modifications of the Task Model
247
21.6 Conclusion
248
References
248
Collaborative Modelling of Tasks with CTT: Tools and a Study
250
22.1 Introduction and Motivation
250
22.2 Tools for Task Modelling with CTT
251
22.3 Comparative Study
253
22.4 Conclusions and Future Work
254
References
255
A Generic and Configurable Electronic Informer to Assist the Evaluation of Agent- Based Interactive Systems
256
23.1 Introduction
256
23.2 Interactive System Architectures
257
23.3 Agent-Based Architecture Proposed as a Mixed Model
258
23.4 Proposition of an Electronic Informer Adapted to Agent- Based Interactive Systems
259
23.5 Conclusions
267
References
267
Quality of Adaptation: User Cognitive Models in Adaptation Quality Assessment
269
24.1 Introduction
269
24.2 The Adaptation Process
270
24.3 Isatine: A Framework for Adaptation
271
24.4 Adaptation Quality Assessment
272
24.5 Conclusions and Future Work
278
References
279
Design by Example of Graphical User Interfaces Adapting to Available Screen Size
280
25.1 Introduction
280
25.2 Design by Example
281
25.3 Example Inter- and Extrapolation
282
25.4 Related Work
283
25.5 Conclusion
284
References
285
A Method to Design Information Security Feedback Using Patterns and HCI- Security Criteria
286
26.1 Introduction
286
26.2 HCI-S Design Criteria
288
26.3 Problem Outline
288
26.4 Designing Security Feedback Using Patterns and HCI- S Criteria
289
26.5 Case Study
292
26.6 Related Work
294
26.7 Concluding Remarks and Future Work
295
References
296
Domain-Specific Model for Designing Rich Internet Application User Interfaces
298
27.1 Introduction
298
27.2 RUX-Method Introduction
300
27.3 The RIA Domain-Specific Model of RUX-Method
301
27.4 The Method in Use
305
27.5 Related Work
306
27.6 Conclusions
308
References
308
Design Patterns for User Interface for Mobile Applications
310
28.1 Introduction
310
28.2 Main Problem Areas
311
28.3 Handling Dialogs When Software Keyboard Is Shown and Hidden
311
28.4 Validation
312
28.5 Using Patterns Format to Document Design Knowledge
314
28.6 Related Work
314
28.7 Conclusions and Future Work
315
References
315
On the Reusability of User Interface Declarative Models
316
29.1 Introduction
316
29.2 User Interface Models: Reuse
317
29.3 Approaches for Reuse
318
29.4 Conclusions
321
References
321
Index
322
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