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Preface
5
Acknowledgments
7
Contents
9
Part I An Empirical Program of Road Use
13
1 Social Life in Traffic
14
1.1 Road Use and Traffic Encounters
16
1.2 The Interactive Road
24
References
28
2 Juxtaposing Traffic Research and Social Computing
30
2.1 A Design Theory on Traffic and City Life
30
2.2 Traffic Design for Vitality and Sense
32
2.3 Intelligent Transportation Systems and Telematics
36
2.4 The Foundation of ITS in Traditional Traffic Planning
38
2.5 Social Interaction in Computer Science
40
2.6 Towards a New Research Agenda
42
References
43
3 Investigating and Designing for Social Interaction
45
3.1 Analyzing Social Interaction
46
3.2 Designing for Social Interaction
48
3.3 Evaluating New Applications
50
3.4 Selecting Case Studies
51
References
53
Part II Vitality and Social Interaction on the Roads
55
4 Traffic as Situated Interaction
56
4.1 Mutual Understanding Through Plans or Situated Actions
56
4.2 Analysis
58
4.2.1 Rules as Resources to Interpret Behavior
59
4.2.2 Coordination as a Local Situated Activity
62
4.2.3 Constructing the ''Background'' through Social Interaction
63
4.3 Social Interaction for Safety and Access
66
4.4 Designing for Movement Coordination
66
References
68
5 Interactional Adaptation for Achieving Safe Mobile Phone Handling in Traffic
69
5.1 Background
70
5.2 Method and Data Collection
73
5.3 Analysis
74
5.3.1 Making the Traffic Situation Visible in the Phone Conversation
75
5.3.2 Adapting Phone Handling to Collaboration in Traffic
79
5.4 Discussion
82
5.4.1 Safety as an Achievement in Mobile Work
82
5.4.2 Technologies to Support Interactional Adaptation
84
5.5 Achieving Safe Driving in Mobile Phone Use
85
References
86
6 Driving and Articulating the Road Context with the PlaceMemo Application
88
6.1 Articulating Collaboration in Infrastructure Management
89
6.1.1 Infrastructure Management in Vast Areas
89
6.1.2 Road Inspection
90
6.2 Road Inspection as an Ongoing Practice
91
6.2.1 Identification as Ongoing Interpretative Work
92
6.2.1.1 Postponing Reporting and Repair
93
6.2.2 Insufficient Reminders
93
6.2.3 Resources for Delegation
94
6.2.4 Barriers to Collaboration
94
6.2.5 Fitting Driving to Organizational Tasks
95
6.3 The PlaceMemo Application
96
6.3.1 Implementation
97
6.4 Location-Based Information Systems
98
6.5 The Users' Initial Experiences
100
6.6 Conclusion
102
References
103
7 Road Talk: A Public Roadside Location-Dependent Audio Message System
105
7.1 The Use of Speed Trap Message Systems
106
7.2 Message Systems in Research
108
7.3 The Road Talk Concept
110
7.3.1 Design that Accommodates Driving
111
7.3.2 Design Requirements for Road Talk
111
7.4 Implementation
112
7.4.1 Initial Prototype Performance Evaluations
113
7.5 Discussion
113
References
114
Part III Sense and Social Interaction
116
8 The Automobile Flâneur—Joint Music Listening in Traffic Encounters
117
8.1 Music and Social Interaction
119
8.2 The Sound Pryer Concept
120
8.2.1 The Sound Pryer Prototype
120
8.3 The Field Trial
121
8.4 Video Analysis
121
8.5 Analysis of Interviews
124
8.6 Driving as Flâneuring
127
References
129
9 Motorcycling and Social Interaction—Design for the Enjoyment of Traffic Encounters
130
9.1 Social Interaction Among Motorcyclists
131
9.1.1 Arrangements to Increase Social Interaction
134
9.1.2 Planning a Joint Ride
135
9.2 The Hocman Prototype
137
9.3 Hocman in Use
139
9.4 Conclusion
140
References
141
10 Legibility and Public Road Signs
142
10.1 Communities and Communication Technology
143
10.2 Studies of Road Signs
144
10.3 Analysis
146
10.3.1 Communities and the Public Road Signs
146
10.3.2 Posting Signs as Practical Achievements
149
10.3.3 Adapting to Road Authorities
153
10.4 Discussion
156
References
157
11 The Road as a Stage in Journey Games
159
References
161
12 A Game for the Backseat Experience
163
12.1 Selecting Roadside Objects
165
12.2 Children's Appreciation
166
12.3 The Enjoyment of the Game
167
References
168
13 Locative Interactive Storytelling Along Vast Road Networks
169
13.1 Design Concept and Implementation
171
13.2 How Did It Work?
172
13.2.1 The Geographical Origin of Sounds
172
13.2.2 Imaginary Visual Experiences
173
13.2.3 Sequential Experiences
174
13.3 Discussion
176
References
177
14 Multiplayer Gaming in Traffic Encounters
178
14.1 The Road Rager
179
14.2 Balancing Focus of Attention through Design
180
14.3 User Feedback
183
14.4 Discussion
189
References
190
15 Post Script: A New Balancing Act for Research on Traffic and Mobile Technology
192
References
197
Index
199
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