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Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction
Preface
7
Contents
9
Introduction
12
Core Framework Concepts
15
An Overview of Study Chapters
15
References
19
From Individuals to Third Parties, from Private to Public
20
Individuals to Third Parties
20
Understanding Individuals
21
From Dialogues to Constellations
22
From Constellations to Third Parties
24
Private to Public Settings
24
Studies of Museums and Galleries
25
Technology on-the-Streets and in the Arts
27
Revisiting Opening Questions
30
References
33
Studying Technology in Public Settings
39
Concepts for Understanding Public Settings
40
Practical Approaches to Studying Public Settings
42
Challenges in Collecting and Analysing Data
45
The Author's Role
47
Relating Studies and Framework
48
How the Chapters are Organised
48
Influence Between Studies and Framework
49
References
50
Audience and Participants: One Rock
52
Telescope Hardware and Software
54
Telescope Design, Constraints and Aesthetics
54
The Telescope in Use
57
Participation with the Telescope (Vignettes 1 & 2)
58
Participants
63
Audience and Transition (Vignettes 3 & 4)
65
Audience and Participant
68
Transition
69
Discussion
70
Audience and Participants Within Other Literature
70
Participants in One Rock
71
Audience in One Rock
71
Audience-Participant Transitions
72
Summary
73
References
74
Professionals and Non-professionals: The Journey into Space
76
Other System Deployments
77
Storytelling with the Torch Interface
79
Interaction Spaces (Vignette 1)
79
Defining Interaction Space
80
Interference Spaces (Vignette 2)
82
Defining Interference Space
83
Putting the Spaces Together
85
Understanding, Managing and Adapting to Space (Vignettes 3 & 4)
86
Adapting to Spatial Character
91
Discussion
92
The Actor's Work
92
Hiding and Revealing Spaces of Manipulations and Effects
94
Summary
99
References
99
Orchestration and Staging: Fairground: Thrill Laboratory
102
Running and Experiencing the Laboratory
106
Setting up for Orchestration (Vignette 1)
107
Developing Spatial Working Knowledge
111
Orchestrating with Actors (Vignette 2)
113
Actors and Orchestrators, Legibility and Visibility
116
Weaving the Performance Together
117
Orchestrating Participation (Vignette 3)
118
Orchestrating in a Distributed Environment
121
Orchestrating Transition
122
Managing Intervention (Vignette 4)
123
Monitoring and Intervening
127
Discussion
128
Summary
130
References
131
Frames and Bystanders: Uncle Roy All Around You
132
Performing Uncle Roy
134
Joining the Game
136
Ambiguous Status of Objects and Places
137
Ambiguous Status of People on-the-Streets
139
Maintaining the Game World
140
Discussion
143
Summary
147
References
148
A Framework for Designing Interfaces in Public Settings
149
Performers and Spectators, Manipulations and Effects
150
Users as Performers
151
Manipulations and Effects
152
Users as Spectators, Public and Private Interactions
154
Defining Manipulations and Effects
156
Revisiting Public and Private Interaction
158
Mobile Personal Displays
159
Interactive Installations
160
Performances
161
Interfaces as Secretive, Expressive, Magical and Intriguing
163
Frames, Audience, Bystanders and Wittingness
166
Spectator as Audience and Bystander
168
Designing for the Frame
169
Strategy 1: Extending the Frame
170
Strategy 2: Shrinking the Frame
171
Summary
171
Dynamism in Performance: Transitions
172
Bystander to Audience to Participant
172
Actors and Orchestrators
174
Summary
176
The Elements Involved in a Spectator Interface
177
Strategies
179
References
180
Conclusion
184
Revisiting Opening Questions and Aims
184
Using This Book in Practice
189
Conversations Within HCI and Other Fields
190
Directions for Designing Technology in Public
193
References
195
Index
198
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