Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction

von: Stuart Reeves

Springer-Verlag, 2011

ISBN: 9780857292650 , 196 Seiten

Format: PDF, OL

Kopierschutz: Wasserzeichen

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Mehr zum Inhalt

Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction


 

Preface

7

Contents

9

Introduction

12

Core Framework Concepts

15

An Overview of Study Chapters

15

References

19

From Individuals to Third Parties, from Private to Public

20

Individuals to Third Parties

20

Understanding Individuals

21

From Dialogues to Constellations

22

From Constellations to Third Parties

24

Private to Public Settings

24

Studies of Museums and Galleries

25

Technology on-the-Streets and in the Arts

27

Revisiting Opening Questions

30

References

33

Studying Technology in Public Settings

39

Concepts for Understanding Public Settings

40

Practical Approaches to Studying Public Settings

42

Challenges in Collecting and Analysing Data

45

The Author's Role

47

Relating Studies and Framework

48

How the Chapters are Organised

48

Influence Between Studies and Framework

49

References

50

Audience and Participants: One Rock

52

Telescope Hardware and Software

54

Telescope Design, Constraints and Aesthetics

54

The Telescope in Use

57

Participation with the Telescope (Vignettes 1 & 2)

58

Participants

63

Audience and Transition (Vignettes 3 & 4)

65

Audience and Participant

68

Transition

69

Discussion

70

Audience and Participants Within Other Literature

70

Participants in One Rock

71

Audience in One Rock

71

Audience-Participant Transitions

72

Summary

73

References

74

Professionals and Non-professionals: The Journey into Space

76

Other System Deployments

77

Storytelling with the Torch Interface

79

Interaction Spaces (Vignette 1)

79

Defining Interaction Space

80

Interference Spaces (Vignette 2)

82

Defining Interference Space

83

Putting the Spaces Together

85

Understanding, Managing and Adapting to Space (Vignettes 3 & 4)

86

Adapting to Spatial Character

91

Discussion

92

The Actor's Work

92

Hiding and Revealing Spaces of Manipulations and Effects

94

Summary

99

References

99

Orchestration and Staging: Fairground: Thrill Laboratory

102

Running and Experiencing the Laboratory

106

Setting up for Orchestration (Vignette 1)

107

Developing Spatial Working Knowledge

111

Orchestrating with Actors (Vignette 2)

113

Actors and Orchestrators, Legibility and Visibility

116

Weaving the Performance Together

117

Orchestrating Participation (Vignette 3)

118

Orchestrating in a Distributed Environment

121

Orchestrating Transition

122

Managing Intervention (Vignette 4)

123

Monitoring and Intervening

127

Discussion

128

Summary

130

References

131

Frames and Bystanders: Uncle Roy All Around You

132

Performing Uncle Roy

134

Joining the Game

136

Ambiguous Status of Objects and Places

137

Ambiguous Status of People on-the-Streets

139

Maintaining the Game World

140

Discussion

143

Summary

147

References

148

A Framework for Designing Interfaces in Public Settings

149

Performers and Spectators, Manipulations and Effects

150

Users as Performers

151

Manipulations and Effects

152

Users as Spectators, Public and Private Interactions

154

Defining Manipulations and Effects

156

Revisiting Public and Private Interaction

158

Mobile Personal Displays

159

Interactive Installations

160

Performances

161

Interfaces as Secretive, Expressive, Magical and Intriguing

163

Frames, Audience, Bystanders and Wittingness

166

Spectator as Audience and Bystander

168

Designing for the Frame

169

Strategy 1: Extending the Frame

170

Strategy 2: Shrinking the Frame

171

Summary

171

Dynamism in Performance: Transitions

172

Bystander to Audience to Participant

172

Actors and Orchestrators

174

Summary

176

The Elements Involved in a Spectator Interface

177

Strategies

179

References

180

Conclusion

184

Revisiting Opening Questions and Aims

184

Using This Book in Practice

189

Conversations Within HCI and Other Fields

190

Directions for Designing Technology in Public

193

References

195

Index

198