Algorithms for Image Processing and Computer Vision

Algorithms for Image Processing and Computer Vision

von: J. R. Parker

Wiley, 2010

ISBN: 9781118021880 , 504 Seiten

2. Auflage

Format: ePUB

Kopierschutz: DRM

Windows PC,Mac OSX geeignet für alle DRM-fähigen eReader Apple iPad, Android Tablet PC's Apple iPod touch, iPhone und Android Smartphones

Preis: 76,99 EUR

Mehr zum Inhalt

Algorithms for Image Processing and Computer Vision


 

A cookbook of algorithms for common image processing applicationsThanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It’s an ideal reference for software engineers and developers, advanced programmers, graphics programmers, scientists, and other specialists who require highly specialized image processing.
  • Algorithms now exist for a wide variety of sophisticated image processing applications required by software engineers and developers, advanced programmers, graphics programmers, scientists, and related specialists
  • This bestselling book has been completely updated to include the latest algorithms, including 2D vision methods in content-based searches, details on modern classifier methods, and graphics cards used as image processing computational aids
  • Saves hours of mathematical calculating by using distributed processing and GPU programming, and gives non-mathematicians the shortcuts needed to program relatively sophisticated applications.
Algorithms for Image Processing and Computer Vision, 2nd Edition provides the tools to speed development of image processing applications.

J. R. Parker is a full professor working in the Art department at the University of Calgary. His major research projects include live performance in online virtual spaces, the design and construction of kinetic games, and the portrayal of Canadian history and culture in digital and online form.