Changing Media Markets in Europe and Abroad - New Ways of Handling Information and Entertainment Content

von: Angela Schorr, Stefan Seltmann (Hrsg.)

Pabst Science Publishers, 2006

ISBN: 9783899671797 , 528 Seiten

Format: PDF

Kopierschutz: Wasserzeichen

Windows PC,Mac OSX geeignet für alle DRM-fähigen eReader Apple iPad, Android Tablet PC's

Preis: 35,99 EUR

Mehr zum Inhalt

Changing Media Markets in Europe and Abroad - New Ways of Handling Information and Entertainment Content


 

Contents

6

Series Introduction

10

Preface

12

Introduction

14

Part One Reaching Out for the Public: The Political Elites and the Media

22

1.1 Political Broadcasting in the 2002 French Presidential Election: Appeals and Effects for Young Voters

24

1.2 National Conditions Perceived As “Purple Ruins”: Shifts in Voting and the Origins and Effects of Issue Considerations

44

1.3 Debates, Media and Social Networks: How Interpersonal and Mass Communication Affected the Evaluation of the Televised Debates in the 2002 German Election

64

1.4 The Impact of Information and Communication Technologies on the Communication of Parliamentary Information in the United Kingdom

84

1.5 Politics by Trial Balloon: An Increasingly Important Media Strategy of Policymakers

100

1.6 In the EU’s Image: Transformation of Broadcasting in Five Central and Eastern European Countries

114

Part Two Information Content in Traditional and New Media

146

2.1 The Editorial Gap Between Ideal and Real: Do Television News Editors/ Journalists Broadcast What They Believe Their Audience Wants?

148

2.2 Infotainment for Breakfast: The Production of Early Morning News Shows

170

2.3 The U.S. via the Net: The Death of ( Critical) Distance?

188

2.4 Patriotism as a News Value in Transitional Nations

204

2.5 How Big Is Their World? U.S. Adolescents’ News Media Consumption

218

2.6 School Violence, Crisis Management, and the Media

232

Part Three Entertainment in Real, Virtual, and Mixed Environments

250

3.1 The Psychology of Romantic Love and the New German Telenovelas: A Functional Analysis

252

3.2 The Interactive Sublime: Obstacles to Dialogue in Digital Broadcasting

294

3.3 Digital Games: The Relevance of a New Media Genre for Communication Research

308

3.4 Interactivity as Entertainment Content: Conceptual Roots, Definitions, and a Pilot Study

326

3.5 Action in Hybrid Environments: Why Technical Interferences Do Not Necessarily “ Break” the Virtual Presence

380

Part Four Communication in Educational and Organizational Contexts

398

4.1 Technological and Pedagogical Considerations in Online Learning

400

4.2 Participation, Negotiation, and Sociability: Building Online Communities of Practice in Preservice Teacher Education

414

4.3 A Garbage Can Model of Information/ Communication/Technology Choice

438

4.4 Computer-Mediated Communication and Leadership in Organizations ( E- Leadership)

462

4.5 Generativity: The Key to Marketing Strategies Targeting Female Midagers

490

Contributors

516

Subject Index

524