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Changing Media Markets in Europe and Abroad - New Ways of Handling Information and Entertainment Content
Contents
6
Series Introduction
10
Preface
12
Introduction
14
Part One Reaching Out for the Public: The Political Elites and the Media
22
1.1 Political Broadcasting in the 2002 French Presidential Election: Appeals and Effects for Young Voters
24
1.2 National Conditions Perceived As “Purple Ruins”: Shifts in Voting and the Origins and Effects of Issue Considerations
44
1.3 Debates, Media and Social Networks: How Interpersonal and Mass Communication Affected the Evaluation of the Televised Debates in the 2002 German Election
64
1.4 The Impact of Information and Communication Technologies on the Communication of Parliamentary Information in the United Kingdom
84
1.5 Politics by Trial Balloon: An Increasingly Important Media Strategy of Policymakers
100
1.6 In the EU’s Image: Transformation of Broadcasting in Five Central and Eastern European Countries
114
Part Two Information Content in Traditional and New Media
146
2.1 The Editorial Gap Between Ideal and Real: Do Television News Editors/ Journalists Broadcast What They Believe Their Audience Wants?
148
2.2 Infotainment for Breakfast: The Production of Early Morning News Shows
170
2.3 The U.S. via the Net: The Death of ( Critical) Distance?
188
2.4 Patriotism as a News Value in Transitional Nations
204
2.5 How Big Is Their World? U.S. Adolescents’ News Media Consumption
218
2.6 School Violence, Crisis Management, and the Media
232
Part Three Entertainment in Real, Virtual, and Mixed Environments
250
3.1 The Psychology of Romantic Love and the New German Telenovelas: A Functional Analysis
252
3.2 The Interactive Sublime: Obstacles to Dialogue in Digital Broadcasting
294
3.3 Digital Games: The Relevance of a New Media Genre for Communication Research
308
3.4 Interactivity as Entertainment Content: Conceptual Roots, Definitions, and a Pilot Study
326
3.5 Action in Hybrid Environments: Why Technical Interferences Do Not Necessarily “ Break” the Virtual Presence
380
Part Four Communication in Educational and Organizational Contexts
398
4.1 Technological and Pedagogical Considerations in Online Learning
400
4.2 Participation, Negotiation, and Sociability: Building Online Communities of Practice in Preservice Teacher Education
414
4.3 A Garbage Can Model of Information/ Communication/Technology Choice
438
4.4 Computer-Mediated Communication and Leadership in Organizations ( E- Leadership)
462
4.5 Generativity: The Key to Marketing Strategies Targeting Female Midagers
490
Contributors
516
Subject Index
524
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